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1. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Billy Lawson wrote: this would so totally be of use to me... I feel like I would actually be a nuisance to the enemy while actually be able to help my team instead of just take bullets and die... over and over again... O this would so be us...
- by Brush Master - at 2016.02.02 19:37:00
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2. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CommanderBolt wrote: CCP Rattati wrote: I will mark these as "interesting things to research" Hello, did you manage to find anything out about this? Are any of the OP`s ideas feasible? I like his ideas to be fair. Keep on trying but th...
- by Brush Master - at 2015.12.14 14:00:00
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3. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
7th Son 7 wrote: Brush Master wrote: benandjerrys wrote: I'll edit this later and actually say something useful. I think you forgot about this like the devs have If i'm reading into this correctly, you posted this idea back in Apr...
- by Brush Master - at 2015.12.02 19:25:00
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4. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
benandjerrys wrote: I'll edit this later and actually say something useful. I think you forgot about this like the devs have
- by Brush Master - at 2015.11.16 20:06:00
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5. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Interesting change on the swarms but that could make swarmers pretty unhappy. I think the bigger annoyance is that fact that swarms travel 400m once locked on. You can travel 3/4 across a map and figure a swarm volley died off and then all of a su...
- by Brush Master - at 2015.09.24 14:53:00
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6. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CROW and Cardinal wrote: Are people actually thinking of awesome ways to make the game more interesting, strategic, and challenging? You can't see it, but I'm saluting every one of you, individually. Continuing to think...
- by Brush Master - at 2015.09.14 18:25:00
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7. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Cross Atu wrote: CCP Rattati wrote: I will mark these as "interesting things to research" I'm going to optimistically hope that perhaps this research will be a meeting topic during the term of CPM 2. I'll also remain hopeful that the commu...
- by Brush Master - at 2015.08.27 13:32:00
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8. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
benandjerrys wrote: @ original post... Crus. Game mode where clone count drops if you do not hold cru. This would be HUGE for EvE side orbitals. Ideas can be endless but first we just need to see what limits and options we have to work with.
- by Brush Master - at 2015.07.21 19:47:00
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9. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Fox Gaden wrote: Brush Master wrote: Hacking a CRU adds xx allied clones and removes xx enemy clones
I like this one. Have each CRU start the match with 15 clones loaded. Those clones get added to the total clone count of whichever tea...
- by Brush Master - at 2015.07.01 14:30:00
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10. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CCP Rattati wrote: I will mark these as "interesting things to research" Friendly bump, it has been 76 days since your last comment.
- by Brush Master - at 2015.06.26 12:39:00
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11. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
logi speed increase, about dam time
- by Brush Master - at 2015.05.27 13:30:00
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12. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Regis Blackbird wrote: Great ideas If the basic framework for secondary objectives gets implemented, a lot of really interesting modes can be invented. Perhaps one day a player looks at Dust loading screen describing the icons and say: "Defe...
- by Brush Master - at 2015.04.26 00:29:00
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13. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
From a vehicle perspective, skirmish is the only game mode that makes much sense to play in do to other game modes have maps that are usually too small/confined, keep that in mind.
- by Brush Master - at 2015.04.14 12:43:00
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14. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
CCP Rattati wrote: I will mark these as "interesting things to research" Awesome, you can expect a monthly, "did you find anything out yet " question
- by Brush Master - at 2015.04.11 03:44:00
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15. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
This is more of a post geared towards CCP Rattati and other devs. From a technical stand point can any of the following ideas be implemented with the framework that we have. These are secondary objectives, something that can change gameplay and of...
- by Brush Master - at 2015.04.10 16:53:00
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16. CCP Rattati asked for Non-gimmick red-line fix. Here you go! - in Feedback/Requests [original thread]
CCP Rattati wrote: Henchmen21 wrote: The redline should be a concord sanctioned boundary, everything within is an active battlefield anything outside is protected by concord to prevent the deaths of lets say civilians. You kill anyone while ...
- by Brush Master - at 2015.03.31 15:36:00
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17. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Rattati wrote: MINA Longstrike wrote: CCP Rattati wrote: Exactly. Some pilots just keep hammering this topic in an effort to win some forum points. Nobody is listening to this particular rhetoric at CCP. ...
- by Brush Master - at 2015.03.09 14:39:00
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18. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
The increase in proxies carried is nice to not have to make multiple trips to lay down a mine field but I still fell, like many players, that we have to have a dedicated logi build with 3 sets of proxies to lay in one stop to kill a tank. Basicall...
- by Brush Master - at 2015.03.05 14:53:00
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19. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
My only question is, will this hurt the role of vehicles even more?
- by Brush Master - at 2015.03.05 14:12:00
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20. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Avallo Kantor wrote: Pokey Dravon wrote: Iron Wolf Saber wrote: Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to...
- by Brush Master - at 2015.03.03 18:03:00
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